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所有字体都加大了,照顾父母的眼睛。
15. Deckbuilding
创建牌组
With a TCG, you get to decide what cards you want to have in your deck. Once you’ve played some games with the preconstructed deck, you can get more cards to build a deck of your own.
在TCG中,你可以自己组一副牌。一旦你使用起始包玩过了一些游戏以后,你能够自己组建自己的牌组。
There are only a few rules you need to follow when building your deck:
下面是组牌必须遵循的一些规则:
? Your deck must include at least 60 cards, not counting your starting hero. Your hero starts the game in play, and it isn’t considered a part of your deck.
你的牌组至少必须包括60张牌,起始英雄卡不计入。英雄卡用于开始游戏,所以它不被算成牌组的一员。
? You can’t include more than four copies of a single card in your deck unless that card has "unlimited" in its type line. You may include any number of unlimited cards in your deck.
出了"无限"卡以外,一副牌中的同一张卡不能超过4张。
? Some ability cards can only be used by a hero who has a certain talent spec. Those cards will have "[Talent Spec] Hero Required" in bold in their text box.
某些卡只能被特别天赋的英雄使用。这些卡的描述里面会有相应的描述。
? You can include only cards that share one or more trait icons with your hero in your deck. Some neutral cards don’t have any trait icons. You can put those cards into any deck.
牌组只能包括和你英雄特性兼容的卡或者无特性的卡。
? Some tournament formats may allow players to bring a ten-card side deck. If a side deck is used, it may contain any card that is normally allowed in your main deck. You can switch out cards from your side deck on a one-for-one basis after the first game of a match. In future sets and raid decks, interesting mechanics will be added that interact with your side deck.
某些竞技赛的规则会允许玩家。。。(注:看不懂)
? In future World of Warcraft TCG expansions, your hero’s race and professions will determine additional cards that you can add to your deck.
在将来会推出的WOW TCG扩展版中,能加入的卡还将取决于你的英雄的种族和专业技能。
ADVANCED CONCEPTS
高级概念
Advanced Concepts: Introduction
高级概念:介绍
Now that you’ve played the World of Warcraft TCG, you’re ready to learn more about some advanced concepts in the game. These are in-depth explanations of certain rules that experienced players may find interesting and helpful.
根据上面的介绍,你已经掌握了基本的规则。下面给大家介绍的是高级技巧,通过深入浅出的解析,有经验的玩家将会发现有趣和有用的东西。
16. The Chain and Responding
16。链条和回应
There are often times when you want to do something after your opponent plays a card but before that card affects the game. The chain allows you to do that.
经常会遇到这样的情况:对手使用了一张牌,在牌起作用之前你希望有机会做一些准备工作(注:比如使用"保护者",或者让你的英雄装备甲胄)。链条区就是为这种情况设计的。
The chain is the zone where cards and effects go after they are played but before they have an impact on the game. While a card or effect is waiting on the chain, you can do things that will impact the game before that card or effect does.
链条是一个区域,对手出牌以后,卡或产生效果临时放在这个区域。当卡和效果在链条区等待的时候,你可以做一些准备工作来应付对手。
A. The Chain
A。链条
Most actions you take in this game don’t happen right away. First, they put a card or effect on the chain, where it waits to resolve. Only when that card or effect resolves does something happen. The chain keeps track of the order in which things happen in the game.
游戏中大多数的行为并不立刻发生作用。第一步,要把卡片或者效果放入链条区,等待释放。只有当卡或者效果释放的时候,才会真正发生动作。链条区就是用来跟踪将会发生的事情的。
? Cards and effects resolve off the chain in reverse order. This means that if you put something on the chain after your opponent does, your card or effect will have an impact on the game first.
卡和效果的释放是按照反序来进行的。也就是说,最先放入链条区的卡将最后一个释放,而最后一个放入链条区的卡将第一个释放。
If the chain is empty and two players want to do something at the same time, the turn player (the person whose turn it is) gets to act first. In a multiplayer game, the person to the turn player’s left gets to act next, and so on.
如果链条区为空,而两个玩家同时都想进行一些操作,那么当前轮到的玩家具有行动的优先权。如果多于两个人,玩家行动的次序是按照顺时针。
If the chain has a card or effect on it and two players want to do something at the same time, the player who added the last thing to the chain gets to act first, then the person to that player’s left, and so on.
如果链条区有卡或效果存在,而两个玩家同时都像进行一些操作,最后一个将卡或效果加入链条区的玩家具有行动的优先权,同样按照顺时针次序行动。
B. Responding
回应
Whenever a card or effect goes on the chain, players get a chance to respond to it with payment powers or instants of their own. If no one wants to respond, the card or effect resolves and has its impact on the game right away. If someone does respond, the chain determines the order in which things happen.
当卡或效果进入链条区后,玩家将可以使用支付能力或瞬发能力进行回应。如果无人回应,那么最后一张加入的卡或效果将会被释放。如果有人回应,链条区将判断下一步的操作。
The player who put the last card or effect on the chain gets to respond first with as many actions as he or she wants. Once that player is done, the other player (or, in a multiplayer game, the person to his or her left) gets a chance to respond.
放入最后一张卡或效果的玩家具有回应的优先权,在他回应之前,其他人无法进行回应。他回应以后,其他人才能得到回应的权利。(注:这里最后一张的意思是指当前链条区的最后一张,随着不断地释放,"最后一张"所指向的卡或效果会不断改变,)
When there are no more responses to the last card or effect on the chain, it resolves and has its impact on the game. Then the next-to-last card or effect on the chain moves up and is ready to resolve. Players can respond to it with the same process, and so on for the entire chain. Once the chain is empty, if no one adds to it, the game moves on.
当没有人对最后一张卡做出回应,那么作后一张卡被释放并产生影响。然后倒数第二张卡变成了最后一张卡,等待释放。这张卡的主人具有优先回应的权力。依次循环。直到链条区清空,并且没有玩家放入新的卡,那么这一回合就结束了。
Example: It’s the action phase of your turn. You play Shield Bash, an ability that reads, "Your hero deals 1 damage to target ally." The ally you target has 3 health and 2 damage counters on it already, so the 1 damage your hero will deal as the ability resolves will be enough to destroy the ally. Your ability card goes on the chain, and you tell your opponent that you’re done adding to the chain for now.
举例:轮到你的回合了。你放入一个盾击的能力:"对目标部队造成1点伤害"。而你的目标拥有3点生命,而且已经受伤2点。因此这一盾击必然造成目标的死亡。你的盾击能力放入链条区,然后告诉对方你已经做完想做的事情了。
Your opponent responds by targeting the same ally with Primal Mending, an instant ability that reads, "Your hero heals 2 damage from target ally." That ability goes on the chain on top of yours, and then your opponent gives you the chance to respond.
你的对手这样回应:对你选中的目标使用"次级治疗术":"对目标军队治疗2点生命"。这一能力放到链条区中后,你的对手告诉你他已经做完了。
You choose not to respond, so the last thing added to the chain (your opponent’s healing ability) resolves first, removing the 2 damage counters.
你选择不回应,所以最后一个加入的效果首先被释放,你的目标被治疗了2点生命。
You both get another chance to respond to your first ability, but neither one of you chooses to respond. Your ability resolves, and your hero deals 1 damage to the ally. When everything is done resolving, the ally has 1 damage counter on it.
因为当前的卡是你的盾击效果,因此现在你得到了优先响应的权力。假设你和对手都没有响应,那么你的能力释放,你对目标造成1点伤害。这就是最后的结果。(注:如果你这时候你响应并加入2点伤害的技能,对手没有响应,那么你就可以直接搞死这个目标军队)
C. Resolving and Interrupting
解决和中断
When a card or effect resolves, it does what its text says it does (or as much as it can) and then leaves the chain. The only exception is when that card or effect has one or more targets and none of those targets is legal when it tries to resolve. When that happens, the card or effect is interrupted.
当一张卡的效果被释放,将会产生文字所描述的影响并离开链条区。有一种例外,就是当效果释放的时候,没有有效的目标,这种情况称为中断。
A card or effect that’s interrupted is simply stopped, with no other impact on the game. An interrupted card is put into its owner’s graveyard.
被中断的卡或效果不会对游戏产生任何影响。被中断的卡将被放入主人的坟墓区。
Example: You play an ability that says, "Your hero deals 2 damage to target ally. Draw a card," targeting one of your opponent’s allies. In response, your opponent uses an ability that destroys the ally you targeted. When your ability tries to resolve, none of its targets is legal, so the ability is interrupted, which means you don’t draw a card and the ability goes into your graveyard.
例子:你使用了这么一个能力:"你的英雄对目标造成2点伤害并抽取一张牌"。作为回应,你的对手使用了一个能力摧毁了被你选中的目标军队,这时候你这个能力就失去了目标,这时候就出现了中断,你就无法再抽取一张牌了,而且这个能力将被放入你的坟墓。
17. Damage
17。伤害
A. Sources and Types of Damage
A。伤害源和伤害类型
The source of damage is whatever dealt it. Heroes and allies are the source of combat damage they deal, and other cards or effects that deal damage will tell you what the source of that damage is.
伤害源就是造成伤害的源泉。英雄和军队是战斗伤害的源泉,而其他卡或效果将会说明造成伤害的类型。
Damage can also have one or more tags that tell you what kind of damage it is. Most cards and effects that deal damage will tell you what kind of damage they deal. The symbol around an ally’s ATK tells you what kind of combat damage that ally deals, and the symbol around a weapon’s ATK tells you what kind of combat damage a hero deals with that weapon. While the kind of combat damage dealt has no impact on the game, other cards may refer to it.
卡上会有伤害类型的标签。大多数卡片或效果会告诉你造成伤害的类型。军队攻击力的图标,武器攻击力的图标,都是用来致命伤害类型的。有些类型的伤害对游戏没有影响,但是有些会有。
Some cards or powers cause your hero to deal damage directly. This is not the same as combat damage.
一些卡片或能力会允许你的英雄直接造成伤害。这种伤害的类型并不是战斗伤害。(注:具体伤害类型应参考卡片和能力的说明)
Some cards or effects say, "Put 1 damage on a hero or ally." Putting damage on a card this way isn’t the same as "dealing" damage to it, but it does count toward a hero or ally taking fatal damage.
一些卡片或效果这样描述:"对英雄或目标造成1点伤害"。(注:后面一句不明白意思,跳过)
B. Healing Damage
B。治疗伤害
Damage on a hero or ally is permanent unless it is healed or the ally leaves play. If damage is healed from a hero or ally, simply remove that many damage counters from it.
英雄或部队受的伤是一直存在的,除非被治疗。(注:也就是说不会随着回合结束或时间推移而自动回血)。治疗不会超出生命的上限。(注:也就是你英雄受伤1点,被治疗2点,那么治疗被浪费掉了一点,英雄会回满血,但不会生命上限+1)
You can’t heal damage that hasn’t been dealt, and once a hero or ally has taken fatal damage, it’s too late to heal it.
你不能治疗还没有造成的伤害。如果英雄或部队已经死亡,也不能再治疗。(注:严谨的废话)
Example: An ally in your party has 2 health and no damage on it. Your opponent plays a card that reads, "Your hero deals 2 damage to target ally," and you have a card in your hand that reads, "Your hero heals 1 damage from target ally." However, playing that card in response won’t do anything, because your ally has no damage on it. As your opponent’s card resolves, 2 damage counters are added to your ally, which destroys it immediately. You don’t have a chance to heal fatal damage once it has been dealt.
(注:鉴于治疗伤害非常好理解,所以例子不翻译了)
C. Preventing Damage
C。吸收伤害
Some cards and effects prevent damage from being dealt to a hero or ally. When one of these resolves, the damage that would be dealt is prevented until the card or effect has prevented its described amount of damage or its duration ends (whichever comes first).
一些卡和效果能够起到吸收伤害的效果。当效果释放的时候,伤害会被吸收,直到超过能够防止的上限或法术持续时间过了。(注:请参考wow的伤害吸收药水理解)
Cards or effects that prevent damage are always applied after anything that replaces damage with a new amount.
吸收伤害的效果或卡总是在计算总伤害以后再起作用。(注:这句话单独难以理解,请看例子)
Example: Your opponent controls an ability that reads, "If your hero would deal damage, it deals that amount of damage plus 1 instead." That opponent attacks your hero with his hero, striking with a weapon with 2 ATK. You use a power that reads, "Prevent the next 2 damage that would be dealt to your hero this turn." During the damage step, the damage is first increased to 3, and then 2 of that damage is prevented. Your opponent’s hero deals 1 combat damage to your hero.
举例:你的对手释放能力:"让你英雄造成的伤害+1"。对手的英雄使用2攻击力的武器攻击你的英雄。而你使用能力:"吸收本回合对你的英雄或部队的伤害2点"。战斗过程中,对手的伤害为3,而你的防护是2,因此你的英雄受伤1点。
If the damage that would be dealt is greater than the amount that the card or effect prevents, the hero or ally takes damage equal to the difference.
如果遭受的伤害大于可以吸收的伤害,那么最终收到的伤害为两者之差。
Example: Your opponent plays a card that reads, "Your hero deals 1 damage to target hero or ally" and targets your hero. In response, you use a power that reads, "Prevent the next 2 damage that would be dealt to your hero this turn." Your effect resolves first and prevents the damage. Later that turn, your hero is attacked by an ally with 2 ATK. As that combat concludes, 1 damage is prevented by your effect, and the ally deals 1 combat damage to your hero.
例子:你对手出牌:"你的英雄对目标造成1点伤害",设置目标为你的英雄。你回应:"本回合吸收2点伤害"。那么你这次吸收了伤害,而且没有受伤。在后面的战斗总,你的英雄又一次被对手攻击力为2的部队攻击。这时,1点伤害将被吸收,而英雄将遭受1点伤害。
If a card or effect says, "Put X damage on a hero or ally," you can’t use damage prevention to keep it from happening, because "putting" damage on a card that way is different from "dealing" damage to it.
如果卡或效果这样说:"对目标放置X伤害",这样的伤害无法被吸收。(注:这个。。。我觉得这种设定毫无道理)
D. Armor
D。甲胄
Using armor is a special way to prevent damage to your hero. Any time damage would be dealt to your hero-both inside and outside of combat-you can exhaust an armor card to prevent damage equal to its DEF. Armor can prevent all types of damage, including damage from abilities.
使用甲胄是一个保护英雄的方法。任何伤害。无论是战斗外或战斗内的,你能够通过横置一张甲胄卡的方法来抵消伤害,被抵消的值等于甲胄防御力。甲胄能够防御任何类型的伤害。
Unlike other cards and effects that prevent damage:
和其他吸收伤害的卡和效果不同:
? Using armor is optional. You exhaust an armor only if you want to use it.
使用甲胄是可选的。你可以在你认为必要的时候才横置甲胄卡。(注:不懂,难道其他的是强制的吗?我想可能是提醒大家不要浪费甲胄卡的意思吧)
? If an armor prevents damage that’s less than its DEF, the leftover DEF is wasted.
如果伤害低于甲胄的防御力,那么两者之差就被浪费了。
Example: Your hero would be dealt 2 damage, and you control a ready armor with 3 DEF. If you exhaust the armor, it prevents the 2 damage, and the remaining 1 DEF is wasted. That armor won’t prevent any additional damage later in the turn unless you ready it and use it again.
例子:你的英雄遭受2点伤害,而你有一个3点防御的甲胄。如果你横置甲胄卡,他将防御2点伤害,剩下的一点防御被浪费了。这样你就不能在本回合下一次攻击中再次使用此甲胄了。
Keep in mind that you can only exhaust armor for DEF while you’re taking damage. You can’t exhaust armor in response to an opponent playing an ability that destroys it, for example.
记住,只有你在遭受伤害的时候才能横置甲胄卡。举例来说,你的对手使用能力来毁灭你这张甲胄卡,这时候你并不能用甲胄卡的防御力来抵消伤害。
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WOW带给我太多惊讶了。比如说这个,世界地图是这样子的。。。

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12. Turn Sequence
12、回合次序。
Players take turns, going clockwise from the first player. Each player’s turn is divided into three phases, and some phases are divided into steps.
玩家顺时针按回合进行游戏,每个玩家的回合被分成3个阶段,每个阶段又分成若干步骤。
A. Start Phase
A、开始阶段
Your start phase is when you get ready for a new turn. It’s divided into two steps: the ready step and the draw step.
开始阶段分两部分:准备好和抽牌
Ready Step
准备好
At the beginning of your ready step, you ready (turn upright) all your cards in play.
把所有的牌正过来。
Draw Step
抽牌
At the beginning of your draw step, you draw a card.
抽一张牌。
On the first player’s first turn, he or she doesn’t draw a card.
头一个玩家的第一个回合,他不能抽牌。
B. Action Phase
动作阶段。
During your action phase, you may perform any of four actions in any order: play a card, use a payment power, place a resource, and propose a combat.
出牌,使用能力,放置资源,战斗,顺序不限。
You may place only one resource a turn, but you may perform each of the other actions as many times as you’d like.
每个回合只能放置一个资源。其他动作不限。
1. Play a Card
1、出牌
To play a card, take it from your hand, pay its play cost (the number in the upper left corner) by exhausting that number of your resources, and follow the instructions in its text box.
出牌的时候,要看有没有足够的资源来支付出牌消耗,将资源用尽后,你就可以出牌,按照牌的说明栏的指示去做。
Once you’ve done that:
一旦出牌:
? If the card is a weapon, armor, or item, it enters play beside your hero.
如果卡是武器,甲胄,物品,请将卡放到进行区,你英雄卡片的旁边。
? If it’s an ally, it enters play in your ally row.
如果卡是军队,放入军队区。
? If it’s an ability that attaches to a card, it enters play underneath that card.
如果卡是一个附属卡的能力,放入对应卡的下方。
? If it’s an ongoing ability that doesn’t attach to a card, it enters play in your hero row.
如果卡是进行中的能力,放入你进行区。
? If it’s a non-ongoing ability (an ability that doesn’t have the "ongoing" keyword), it goes to your graveyard.
如果卡是非进行中的能力,卡进入坟墓区。
2. Use a Payment Power
使用需要支付的能力。
A payment power is any power on a card that has an arrow symbol ( ) in its text. The text before the is the cost to use the payment power, and the text after the is what happens when you do. To use a payment power, pay its cost and then do whatever the text after the says to do.
所谓需要支付的能力(注:以下简称支付能力),是指卡片描述里面带有箭头的能力。箭头前的数字是使用能力需要支付的资源,箭头后的描述就是具体产生的效果。支付资源,动用能力。
Unless the card says otherwise, you can use a payment power as many times as you’d like, as long as you can afford to pay the cost each time.
除非卡片明确声明,你能使用支付能力无数次,只要你能负担得起相应的资源消耗。
Some payment powers have an activate symbol ( ) as part of their cost. To pay that cost, exhaust the card that the power is on. These powers are called activated powers. Remember, you can use an ally’s activated power only if that ally has been in your party since the start of your turn. You can use an armor, item, or weapon’s activated power on the same turn that it enters play.
有些支付能力有一个激活图标。要使用这样的能力,你必须用尽这张卡(注:意味着不能反复使用多次)。记住,如果你要使用军队的激活能力,你的军队必须在回合开始前就已经在队伍里面(注:也就是出军队牌当回合,此牌的激活能力不能使用)。但是甲胄卡、物品卡、武器卡的激活能力能够当回合使用。
3. Place a Resource
放置资源
You may place one resource on each of your turns. To place a resource, take any card from your hand and put it face down into your resource row. If the card is a quest, you may choose to put it into your resource row face up. If you do, you can use its powers once it’s in play.
每回合可以放置一张资源卡。放置资源的时候,从手中选一张卡,面朝下放入资源列。如果是任务卡,可以面朝上放置,完成任务卡以后,你就可以当它资源卡使用。
4. Propose a Combat
提出战斗
Your hero and allies can attack your opponents’ heroes and allies. You’ll learn about how combat works in the "Basic Combat" section.
你的英雄和军队可以攻击对手的英雄和军队。详细情况将在第13节说明。
C. End Phase
C。结束阶段
After you’re done playing cards, using payment powers, placing a resource, and proposing combats, you move into your end phase.
如果你已经出了牌,使用了支付能力,放置了资源,提出了战斗,那么下面就要进入结束阶段。
During your end phase:
结束阶段,实际上即时魔法阶段和使用能力阶段。这一阶段,人人都可以参与。没有顺序之分。
? You can no longer place a resource, propose combats, or play cards other than instants.
你不能再放弃资源,提出战斗,或出"瞬发"属性以外的牌。
? Any player may play instants or use powers.
所有玩家都可以出"瞬发"属性的牌或使用牌的能力。
Once all players have performed the actions they want to do, you move into your wrap-up step. During your wrap-up step, if you have more cards in hand than the maximum hand size (seven cards), you must discard until you have only the maximum hand size.
所有人都确认结束以后,最后一件事情就是要保证你手上的牌不多于8张,否则就要放弃掉多余的部分。
After a player’s wrap-up step is over, the next player begins his or her start phase.
收尾工作结束后,下一个玩家开始他的开始阶段。
13. Basic Combat
13。基本战斗
A. The Combat Step
A。战斗步骤
In a basic combat, five things happen in order:
一场基本的战斗,会有5件事情依次发生:
1. Propose: You choose a ready hero or ally in your party to be the proposed attacker and an opposing hero or ally to be the proposed defender.
1,挑战:选择一个准备好的英雄或军队作为进攻者,选择对手的英雄或军队作为目标。
2. Attack: Your proposed attacker exhausts (turns sideways) and attacks.
2、攻击:用尽攻击者(把你的牌横过来),开始攻击
3. Defend: The proposed defender starts defending.
3、防御:对手开始防御
4. Damage: The attacker and defender deal combat damage to each other equal to their ATKs. This is the only damage that counts as combat damage.
4、伤害:攻击者和防御者根据ATK值互相伤害,只计算ATK,卡可能本身有一些攻击或防御的能力,这个后面讨论。
5. Conclude: The combat step ends.
5、结束:战斗回合结束。
There are other things that can happen in a combat if the attacker or defender is a hero or if the defending player controls a hero or ally that can protect, but for now, let’s look at an example of a combat between two allies.
如果攻击者或防御者是英雄或是有用保护技能的卡,还会发生一些事情,但是现在,我们先看一些简单的例子。
Example: You propose an ally in your party to attack one of your opponent’s allies. Your proposed attacker has 2 ATK and 3 health, and the proposed defender has 1 ATK and 2 health. You exhaust your attacker. When the combat concludes, your attacker deals 2 combat damage to the defender, and the defender deals 1 combat damage to your attacker. The defender is destroyed because it has taken fatal damage. Your attacker gets a damage counter to show that it has taken 1 damage, but it is not destroyed, because it has 3 health.
例子:你以军队卡攻击对方的军队。你的攻击者拥有2点攻击和3点生命,对方的防御者拥有1点攻击和2点生命。你用尽攻击者(横置)。战斗结束,你对对方军队造成2点伤害,对方对你造成1点伤害。防御者被杀死。进攻者存活。(注:还剩2点生命)
B. Combat with a Hero
B。英雄对战
If your hero is the attacker or defender, there are two things you can do in addition to the steps listed above:
如果英雄是攻击者或防御者,还有一些需要做的事情:
? Strike with a weapon: After the defender starts defending, you can strike with a weapon to add its ATK to your hero’s ATK for the rest of the combat. To strike with a weapon, pay its strike cost and exhaust it. You can only strike with a weapon before combat damage is dealt. You may only strike with one weapon per combat, but you can strike with it multiple times if you find a way to ready it.
用武器攻击:在防御者开始防御后,你可以使用武器的攻击力进行攻击。要使用武器的话,支付攻击消耗并耗尽此武器卡。只能在伤害造成之前使用武器卡。每场战斗只能使用一件武器,但是如果找到重新使武器准备好的方法,那么你就可以多次使用此武器。
Example: You propose your hero to attack one of your opponent’s allies. Your hero exhausts. The defender has 1 ATK and 2 health. Your hero has 25 health and 6 damage counters on it. Your hero has a ready weapon with 2 ATK, so you pay that weapon’s strike cost and exhaust it to give your hero +2 ATK for the combat. When the combat concludes, your hero deals 2 damage to the defender, and the defender deals 1 damage to your hero. The defender is destroyed because it has taken fatal damage. You add 1 damage counter to your hero, for a total of 7.
例子:你的英雄攻击对方的军队。你的英雄用尽。防御者有1点攻击力和2点生命。你的英雄有共25点生命、已经受伤6点(注:也就是目前生命值为19点)。英雄有一个2攻击力的武器卡,你用尽这个武器卡,给予英雄+2攻击力的效果。战斗结束,你的英雄对对方军队造成2点伤害,防御者对你的英雄造成1点伤害。防御者被干掉,你的英雄的受伤值为7(注:也就是目前生命值为18)
? Use armor: When your hero is going to take combat damage, you can exhaust your armor to prevent damage to your hero equal to the armor’s DEF.
使用甲胄卡:当你的英雄受到伤害时,你可以用尽一张甲胄卡来抵消伤害,抵消的伤害值等于甲胄卡的防御值。
C. Protecting in Combat
C。战斗中的保护
If your opponent attacks your hero or one of your allies, and you have a ready hero or ally that can protect (which usually means it has the "protector" keyword in its text box), you can choose to have that hero or ally step in for the proposed defender. This represents the power for classes to "tank." Many Warriors have this power, as well as some Shamans, Paladins, and Druids (while in bear form).
如果你的对手攻击你的英雄或军队,而你拥有一个准备好的英雄和部队能够保护(能够执行保护的卡在描述文本框中有"保护者"字样),你能够使用此英雄或军队保护被攻击者。很多职业都有这种能力:战士、萨满、圣骑士、德鲁依熊形态
When the proposed defender would start defending, you may exhaust the hero or ally with protector, and it becomes the defender for the combat instead of the proposed defender.
当防御者开始防御,你可以用尽"保护者",这时候就变成了保护者代替防御者参战。
Example: Your opponent proposes Kor Cindervein as an attacker, a basic Paladin ally with no special powers. Your opponent proposes your frail Druid ally, Voss Treebender, as the defender. Since you want to keep Voss Treebender alive, you exhaust Guardian Steelhorn, a Warrior with the protector ability. Guardian Steelhorn becomes the new defender, keeping your Druid alive to fight another day.
例子:你的对手使用圣骑士军队Kor Cindervein进攻你的脆弱的德鲁依军队Voss Treebender。而你希望能够让Voss Treebender活下来。你用尽了"保护者"Guardian Steelhorn卡片。Guardian Steelhorn将变成新的防御者,以保证你的Voss Treebender能够存活。
14. Keywords
14。关键词
Some words have special meaning in the World of Warcraft TCG. These keywords often appear on cards in bold text. Some cards with keywords also have reminder text in italics, mainly for the benefit of newer players.
在WOWTCG中有一些特殊含义的词,他们一般用粗体显示。有一些卡为了新手的方便会在牌上用斜体字进行注释。
? Bear Form: Some Druid abilities give your hero bear form. While in bear form, your hero has protector. When you play a non-Feral ability or strike with a weapon, you must destroy any ability cards in play that give your hero bear form.
熊形态:一些德鲁依能力能够让你的英雄进入熊形态。熊形态的时候,你的英雄有"保护者"属性。当使用任何未"野生"能力或使用武器攻击的时候,熊形态将被取消。
Example: You play Bash, an ability that puts your hero into bear form. You keep the Bash card in play to remind you that you are in bear form. Later, you strike with your Twig of the World Tree, a weapon. As soon as you strike with the weapon, you must put the Bash card into your graveyard, since you’ve shifted out of bear form.
例子:你出了一张能力牌:怒殴,把你的英雄变成了熊形态。你把怒殴的牌放在进行区,从而让你的英雄保持熊形态。然后,你使用了"世界之树的嫩枝"的卡:一种武器。一旦你用这件武器进攻攻击,你的怒殴的卡必须放入坟墓,因为你已经取消了熊形态。
? Elusive: An elusive hero or ally can’t be attacked. However, it can still attack as usual. It can also be targeted by abilities as usual.
难以琢磨:一个难以琢磨的英雄或部队无法被攻击。但是它却能攻击别人。不过它可以被法术和能力作为目标。
? Ferocity: An ally with ferocity can attack on the same turn that it joins a party. However, even an ally with ferocity can’t use activated powers unless it has been in your party since the start of your turn. An ally with ferocity can still use regular payment powers that don’t require an activation.
凶残:一个凶残的部队能够在出牌的当回合进行攻击和使用支付能力,但不能在当前回合使用激活能力,使用激活能力必须等到下一回合。
? Instant: You can play a card with the "instant" keyword any time-even during your opponent’s turn. Many abilities and a few allies have this keyword.
瞬发:你能够在任何时候使用瞬发卡片,即使是在对手的回合里面。很多能力卡和小量军队卡有这样的属性。(注:如果有瞬发的部队卡,意味着可以在对手的回合中直接进攻?)
? Long-Range: Some weapons give your hero long-range. While a hero with long-range is attacking, defenders deal no combat damage to it.
远程:某些武器让你的英雄有远程攻击能力。让你的英雄用远程武器攻击时,防御者不能对攻击者造成近战伤害。
? Ongoing: An ongoing ability enters play instead of going to the graveyard. The text after the word "ongoing" tells you what the ability’s powers are while it’s in play.
进行中:一个"进行中"能力卡在被使用后留在进行区,而不是进入坟墓。"进行中"后面的文字描述将告诉你它的后继效果。
? Protector: A hero or ally with protector can defend in place of a proposed defender in combat. (See "Basic Combat.")
保护者:一个"保护者"英雄或部队能够代替防御者出战。
? Stealth: Some Rogue abilities give your hero stealth. While a stealthed hero is attacking, opposing heroes and allies can’t protect. As soon as your hero deals damage, you lose stealth and must destroy any card that gives you stealth.
潜行:某些盗贼给予你的英雄潜行的能力。当潜行中的英雄攻击时,对立的英雄和部队无法"保护"。一旦你的英雄造成伤害,你将失去潜行能力,并且赋予潜行效果的卡片直接被毁灭了。
? Totem: A Totem is a special kind of Shaman ongoing ability. A Totem has a health value in its lower right corner. Totems can be attacked in combat or targeted by anything that would normally target an ally. For example, a card can target a Totem to exhaust it or return it to its owner’s hand.
图腾:图腾是个特别的萨满"进行中"能力。图腾卡在右下角有一个生命值。图腾能够被攻击。举例来说,可以攻击图腾让它永久或回到它主人的手中。(注:不明白,图腾被攻击居然不进坟墓?)
However, Totems are never considered to be allies or heroes. If a Totem ever has an attachment, the attachment is immediately destroyed. Totems can’t gain ATK or health.
但是,图腾永远都不能被认为是英雄和军队。如果图腾有"附属"卡,那么附属卡会马上被毁灭。图腾不能获得攻击力和生命值。(注:实在不清楚,图腾什么作用了?汗。。。)
? Unique: Any time you have more than one unique card in play with the same name, you must immediately put all but one of them into their owners’ graveyards. You choose which one to keep. You are allowed to have four copies of each unique card in your deck.
唯一:任何时间发现战场上出现一个以上的唯一卡,那么多于的卡将被放入主人的墓地。你可以选择保留哪一张。一组牌中最多允许放入4张唯一牌。
? Unlimited: When a card has the "unlimited" keyword, you can put any number of them into your deck. For example, you could have 60 Orgrimmar Grunts cards in your deck instead of the normal maximum of 4.
无限:你可以在战场中放入任意多张"无限"牌。举例来说,你可以在你的牌局里面放入60张奥格瑞马兽人牌,通常的牌只允许放入最多4张。
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合资购买倡议
94美元购买扩展盒,一个盒子包括24包,每包有15张卡。平均每包4美元,相当于32人民币。
初步计划是按照愿意出多少钱,拿多少牌,以盒做单位。
按照TCG的惯例,必定有很多重复的牌。开包以后本着自愿的原则可以内部调配。
另外,希望开包以后能够同一扫描出来,我有能力翻译并PS成中文版。这样也造福WOW玩家,更能推动WOW TCG。
我有朋友最近3个月内要去米国,他可以帮助买,论坛上肯定也有很多朋友可以帮忙。购买渠道应该不成问题。
TCG的确是个烧钱的东西,投入下去是个无底洞。不过收藏是我的兴趣,就好像WOW也有宠物收藏爱好者一样。很希望大家支持。
msn: chenyi_1976@hotmail.com。有意者联系我。
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